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Welcome to Crystal Falls Games! Our current project is an RPG Maker 2003 game titled, "Tears of the Night". It is still in the rather early stages of devolpment. Please check back every once in a while for updates of the game's status!

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A year passes

Posted by Joseph on July 20, 2011 at 12:22 AM Comments comments (0)

And there has been barely any work on this project.  I want to say that this is going to change and blah blah blah... but updates will come as I get more of a chance to work on stuff.  However, some good news is that the menu system has been started, and right now shows the stats for Robur.  That's pretty much it so far. haha  Well, I'm off!

[Tears of the Night] Icons

Posted by Joseph on August 11, 2010 at 6:29 PM Comments comments (0)

I lied.

I am posting another tiny tiny tiny update today, then I'm done until after some settling for school


Item Icons!

Here are some lovely icons I've been working on for the game's items. :)


I won't tell you what they are or what they do though. :D  if you're smart you can figure out the names, though. Haha



That's just some of the over 50 items that have been creating so far!  And the beginning of my sleepless nights of spriting...




And that's it from me for a little while!

[Tears of the Night] Custom Battle System and Custom Menu System!

Posted by Joseph on August 10, 2010 at 8:28 PM Comments comments (0)

Ah, I haven't updated in a while!


I have some amazing news though!  Its the official announcement of the custom battle system and menu system!  Now, if you are a member of the charas-project forums, you knew this already.  Buuuut, if you are not, this is great news.


First off, what's the big deal?


Well, RPG Maker gives us the wonderful DBS or default battle system, which in itself is decent and is set up similar to JRPGs like Final Fantasy.  Our custom system is close to the DBS, but with some key differences.


First let's start off with some basic principals that could be done easy in the DBS.

1. Three party members at a time

Only three party members fight at one time.  Pretty simple, right?  Well... we'll see how that plays out later.

2. There will only be up to three enemies at a time.

This just means you won't ever be dealing with 50 million enemies.  The DBS has a max of 8, so we are kinda going easy with this.

3. Health is set

Yes, your HP as we all have come to call this stat will never change by itself.  You can however get a nice little item that changes this maximum though.  What the magic number you get by default though, I'm not at liberty to discuss. ;) ... which means we haven't quuuite decided yet.

4. As was the original plan, battles are NOT random encouter. 

So, if you are low on health and aren't stupid, you should make it out of that 100 floor maze dungeon thing that seems to be in every RPG fine.  Or... close to fine.


Now to the stuff that might throw you for a loop.  Let's start with a big one:

1. Party Members can be switched during battle

Yeah.  They can.  Nice of us, right?  Well, you will need to use this action to your advantage, you'll see later.

2. Each character has its own Item.. pouch.

Basically, in the main menu, you can change the inventory of each character. Which brings me to my next bombshell...

3. Each character can only hold three items in their personal inventory. 

Of those, you can have up to a maximum that hasn't been decided yet.  Don't worry, this and the health max will be announced later.

4. Hero turn order is set at the beginning of the battle

So, each hero now has a stat called, conveniently enough, Agility.  Depending on their agility it will decide Hero order.  Be warned, turn order is not recalculated when party members are switched.

5. Turns will always go Hero, Enemy, Hero, Enemy, Hero, Enemy.

This should help you turn order woes a little bit so you can plan.  Enemy order is also done by their agility.


So,

I've given you the low down on the battle system.  As it gets worked on, I will give some more updates about Items, and other assorted details.  If you look in the concept section of the photos and screenshots page, you can see a mock-up of the battle system.  It does have Robur's old sprite though...


Oh!

I almost forgot about the menu system!  Well here is the list of Main Options:

  • Inventory
    • I hope I don't have to explain this, buuut, it is basically where you can view/use the items in your, you guessed it, inventory.
  • Characters
    • This one is a little more complicated.  You have two sections:
      • STATUS: Here is where you can check the status of your character.  All stats and general details are here.
      • EQUIP: Here you will see your stats when certain things are equiped and is where you will equip
        • Items
        • Weapons
        • and other equipable... stuff
  • Tasks
    • This is a temporary name until we name it.  Basically, the task at hand is described here.
  • Quit
    • If you don't know what this is for...  Shame on you.  Er... well... it might not mean what you think.  It does NOT mean quit the menu, it means quit the game.  Which I just lost. Ha.

Like, omgz, where is save?  In case it didn't make it past your skull, there is no save option.  Which means save points will be available throughout the game.  Don't worry though, for a hefty price you might find an item that you can save with one time in a market place...


Now

I'm done.  I think I covered everything that I needed to.  Have suggestions or questions?  Post in the forum topic about it HERE.  Have an awesome last run of Summer!  I'll post again after the school stuff settles a bit.

[Tears of the Night] New Robur battle sprite!

Posted by Joseph on June 23, 2010 at 6:03 AM Comments comments (0)

Robur

is a nice little treat Braeden provided!  And some good news coming soon! ;)



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